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Wooden Church by the lake

Screenshots from Unreal Engine 4.
The house uses mostly different variations of a single Substance Material graph. Some unique parts have been laid out on a single shared texture space.
All of the texture are laid on 1k texture sheets, with roughness, height, ao and opacity compressed into 1 rgba-texture.

Teppo ylitalo woodenchurch new beautyshot1
Teppo ylitalo woodenchurch new beautyshot2
Teppo ylitalo woodenchurch new beautyshot3
Teppo ylitalo woodenchurch new beautyshot4