Here's a Medieval Cowshed scene I worked on.
I started this scene with the goal of adding more interest to silhouettes and if I could add more interest to meshes by adding more geo while keeping polycounts somewhat on sane level most of the time. Also, the scene is done without GI bakes; real-time directional and some spotlights to add interest to some areas.
Most of assets were done by me. Stone meshes were done by using Debris Maker in 3Ds Max, unwrapping them and giving them textures. I also explored a bit with the most basic spline mesh setup. Wood plank pile meshes were generated with Dynamics within Modo. Vegetation and trees come from Quixel, Kite demo and Meadow packs.