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Basement Scene, UE4

My main goal for this scene was to showcase the structural correctness and to push my textures to a more realistic level with the usage of Substance Painter and Designer while also adding a bit of story telling to the mix. It's a basement of family with kids in one of the more colder regions of the world, where you can't go camping all throughout the year. This has been the reason the family has set up a tent to the basement for the children to play around in, if they feel like it.

Texel density has been set to 1k and most of the textures showcased here are 1k of size - most of them being one-way tiling trims.
Models have been mostly modeled in Modo with exception to some cables that were done in 3Ds Max. Edge wear has been sculpted in one of the older versions of ZBrush.

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