This was made for Allegorithmic's the Beast contest held on Polycount. [Link to thread; http://polycount.com/discussion/164778/the-beast-spirit-of-the-forest/p1 ]
The beast has 4x1k texture sets split evely for horns, mask, body and neck. The mesh has a total of 22,5k tris.
The pedestal has 1x1k texture set, and 2,5k tris. The separate stone has a 512 set and has 414tris.
Mostly baked in Substance Designer 4, textured in Substance Painter, sculptedin ZBrush, low-poly meshes made with Blender with the exception for the horns. Horns were uv'd in 3ds max out of ZRemeshed mesh.